The complete rulebook governing the Major Rematch League. Click any section to expand it. Use the search bar to find specific rules.
Players and general managers have 24 hours from the moment their registration is fully completed (payment received and bot role assignment) to open a ticket requesting any changes to their:
The following 24-hour window is cut short if the Draft Lottery is within those 24 hours.
During this 24-hour window: All changes requested via ticket will be processed free of charge. No re-approval fee (§1.6) or branding fee (§1.7) will be applied.
After the 24-hour window closes: All changes become subject to the standard fees and approval processes outlined in §1.6 and §1.7. No changes will be permitted once the Draft Lottery begins, except in extraordinary circumstances at the sole discretion of the Commissioners.
After the Draft has been completed: Players may request changes to their registered player information. All post-draft changes will require payment of the applicable processing fee under §1.6.
Note: The 24-hour window begins immediately upon successful registration; it is the player's/general manager's responsibility to verify all submitted information and request corrections promptly. The league is not obligated to retroactively waive fees for requests made after this period.
Showcase matches will follow the official league settings to simulate regular season conditions. Match settings include:
Please submit a ticket if you have video proof of someone throwing or sabotaging a game.
The following stats are officially tracked for all players:
Players who don't play multiple matches in a row will see their OVR drop.
All current League player OVRs will be publicly available in the OVR Tracker channel.
Each position is evaluated with custom scoring logic tailored to how players contribute:
Playing outside of your primary position may negatively impact your stat weighting and OVR, as each role is evaluated using position-specific criteria.
This system ensures that a player's OVR reflects their actual value in their assigned role, not just raw stats.
The draft order will be determined by the wheel in the draft lottery 24 hours before the draft.
Each team must complete the draft with:
Excess players will be added to the team's bench.
After or during the draft, general managers may appoint a General Team Captain to assist with overall team leadership and communication.
The regular season will run for 2–3 weeks. Each team plays a set number of matches against other teams in a balanced schedule.
If two or more teams finish with the same record, playoff seeding will be determined by:
Forfeit goals assigned under §5.7.1 count toward Goals Scored, Goals Against, and Goal Differential for team tiebreakers.
5.4.1.1 Definition of an Offensive Play
An Offensive Play is any intentional action taken by the team in possession that would reasonably force an opponent to make a deliberate challenge in order to prevent a scoring opportunity.
5.4.1.2 Defined Terms
5.4.1.3 Possession Time Limits
30-Second Rule: Once the goalkeeper releases the ball to their feet, the team in possession has 30 seconds to initiate an offensive play. Failure to do so = stalling.
Deflections, Clears, and Timer Resets: If the defending team clears the ball past midfield, the timer resets to 30 seconds. The timer does not begin until the ball is clearly possessed by either team.
5.4.1.4 Four-Box Rule
5.4.1.5 Legal Defensive Reset
If a team wins possession while defending and chooses to pass the ball back to their goalkeeper, this is considered a legal defensive reset and does not constitute stalling.
5.4.1.6 Final 30-Second Exception (Stalling)
5.4.1.7 Referee Discretion
All stalling determinations are subject to referee judgment, with league administration retaining final authority on disciplinary action.
Tiered Prize Pool Structure
The playoff structure, qualification format, and prize distribution model outlined above will mirror across all three tiers (Pro, Academy, and Development). Prize pool distribution is contingent upon the total number of registered players and may be adjusted at the league's discretion.
The top 8 teams in each tier qualify and are seeded #1–#8 based on total record. No divisions — standings are determined by overall league table within each tier. If teams are tied:
For ties involving 3+ teams, the criteria apply collectively. Once a team is separated, the process restarts among the remaining tied teams.
The League Office reserves the right to resolve any unusual or disputed tie situations using reasonable discretion to ensure fairness and uphold competitive integrity.
Each rostered player in Academy and Development must be provided the opportunity to play a minimum of 9 total games (3 matches) during the regular season.
Any disputes related to scheduling, forfeits, or match results must be reported to league officials immediately. The Commissioner holds sole discretion to make final decisions on all disputes. All decisions by the Commissioner are final and binding.
The All-Star Event features the top 10 players in each tier, selected by position and overall performance. The event may also include other mini-events announced during the season.
5v5 best-of-five series. Each team consists of 5 starters, selected as the best player at each position: ST, CAM, CDM, DEF, GK (10 players total across both teams).
The All-Star Event date, time, and any mini-events will be announced at least one week in advance. Participation is encouraged but not mandatory.
Selected players are expected to participate or notify league officials in advance. Failure to communicate may result in removal from the All-Star roster.
The league reserves the right to modify the All-Star Event format, schedule, or rules to accommodate unforeseen circumstances or ensure fair play.
Once a team uses their one allowed restart, any further disconnects must be played through without additional resets.
If general managers do not agree on a reset beyond the allowed limit, the match must continue without interruption. League officials may intervene at their sole discretion.
Players must maintain a stable connection. Frequent or intentional lagouts may result in penalties.
The restart limitations outlined in §7.1 and §7.2 will be void in the event that verified, game-impacting glitches occur across multiple matches. However, any team that leaves a match without a confirmed glitch will be subject to a forfeit.
If matches cannot reasonably be completed due to circumstances outside of the league's control — including but not limited to game server outages, platform outages, major game-breaking bugs, widespread connectivity issues, or other external disruptions — the League Office may postpone, replay, reschedule, or cancel affected matches.
The Commissioner will determine the most fair and practical resolution for all involved teams.
Each organization operates three connected tiers: Pro, Academy, and Development.
Rosters are considered locked immediately following the Post-Draft Roster Finalization Deadline (§4.9).
8.3.1 Eligibility Restrictions (ELO Limits)
8.3.2 Manager Control
8.3.3 Permanent vs. Temporary
8.3.4 Tier Salary/ELO Cap Compliance
Teams must remain under the tier Salary Cap for every official match, regardless of promotions, demotions, or call-ups.
8.3.5 Tier Movement Lock & Playoffs
8.3.6 Penalties
Any match played with an illegal lineup (including being over the Salary Cap) will result in a Game DQ. If multiple games are played while over the cap, each game will be individually DQ'd. Repeated violations may result in additional penalties.
Each tier operates under its own independent Salary Cap (Pro, Academy, Development).
Negotiation Phase: Teams may discuss and negotiate trade terms at any time.
Submission & Processing Phase: Trades are formally submitted and only processed on designated Transaction Days (Mondays and Thursdays after all games are completed).
If, within the first two weeks of the season, there is a substantial number of new eligible players, the league may trigger an Expansion Draft. This only occurs if there are enough new players to provide at least one per existing organization. Teams with the worst records get the earliest picks.
Players must remain active and communicative. Refusal to participate, going MIA, or disappearing results in a league suspension for the remainder of the season. Suspended players are ineligible to rejoin until the following season or unless approved by the Commissioner.
Conduct vs. Inactivity:
Any form of severe misconduct, including but not limited to inciting riots, hate speech, targeted harassment, or threats made within league channels or during league events, can result in an immediate suspension pending investigation.
The Commissioner holds sole discretion in determining the severity of the infraction and the resulting penalty, which may include immediate and permanent removal from the league without a refund.
Team Responsibility:
To maintain a positive community, a card system will be enforced for violations of league communication policies within the Discord server.
Cards are issued at the discretion of league officials and the Commissioner. All card issuances will be documented and communicated publicly in a designated channel.
All players must compete under the In-Game Name (IGN) that matches their primary Discord nickname used for league communication. This is essential for stat tracking, verification, and broadcast clarity.
We're aware that updated IGNs may not appear immediately for other players after being changed. If this happens, please open a ticket and include proof of the update — this may allow the strike to be reviewed and potentially removed.
Players must compete under their registered gamertag and Discord.
Impersonation, smurfing, or mid-season identity switching is prohibited. Violations will result in suspension and possible permanent removal.
Players, general managers, and staff represent the league while participating in MRL activities. Behavior that intentionally damages the reputation of the league, its staff, or its competitive environment may result in disciplinary action at the discretion of the League Office.
Discord is the official platform. All players and general managers must remain active and reachable on Discord during the season.
If the league sets a match time due to no agreement, the team with the majority of players available at the scheduled time will be awarded the win.
Players and general managers must maintain respectful, timely, and professional communication.
All conflicts must be reported promptly to the Commissioner or designated admins.
The Commissioner reviews all relevant evidence: game footage, chat logs, and statements.
For all disputes, contact the Commissioner or any league Official/Referee directly on Discord.
Specific dates and times are posted in the season-schedule channel on Discord.
Prize pool distribution is contingent upon total registered players and may be adjusted at the league's discretion.
End-of-season awards based on regular season performance:
Awards are determined by a combination of statistics, commissioner evaluation, and community input. Winners are announced publicly before the Season Finals.
Winners of all official league awards will be granted exclusive Discord roles recognizing their achievements. Awards decided by stats, staff evaluation, and community input.